Villainous: Evil Comes Prepared is the second expansion to Villainous. We’ve already talked about the first expansion, Wicked to the Core, and now we’ll check out the new three villains added to this game.
This time I bought the expansion by myself because The Lion King is probably my favourite Disney movie, and Scar is one of my favourite villains ever. So, of course, I had to have it as soon as it came out!
Add to that Yzma, who is one of the most iconic Disney villains, and the deal is done.
The villains added with Evil Comes Prepared are: Ratigan (from The Great Mouse Detective), Scar (from The Lion King), and Yzma (from Emperor’s New Groove).
Ratigan brought a kind of new mechanic to the game, having two different objectives; Yzma has a slightly different setting with her Fate deck; Scar brought a beloved villain to this already great Disney game.
Let’s see how each villain works and some tips for the best strategy to use with each one of them.
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Inside the box
- 3 Villain Movers
- 3 Villain Guides
- 90 Villain cards (30 per Villain)
- 46 Fate cards (15 each for Ratigan and Scar, 16 for Yzma)
- 3 Boards
- 3 Reference Cards
- 40 Power Tokens
- 1 Fate Token
- 1 Objective Tile (for Ratigan)
Villainous Evil Comes Prepared Characters
The Great Mouse Detective
He is the greatest crime lord of all Mousedom. When labeled as a rat, he becomes violent. He’s the archenemy of Basil.
The Lion King
He is Mufasa’s brother, he was supposed to be next in line for the throne until Simba arrived. Now he secretly plots to kill both Mufasa and Simba.
Emperor’s New Groove
The former advisor of Emperor Kuzco. When she gets fired, she decides to kill Kuzco and take the throne to become Empress.
Objective: Start your turn with The Robot Queen at Buckingham Palace. If The Robot Queen is defeated, the new objective is to defeat Basil
Ratigan is the first villain in this game to have a double objective. You don’t need to complete both of them, but there is an order to follow.
Your first objective, as the superior mind, should be to start your turn with the Robot Queen at Buckingham Palace. If the Robot Queen gets discarded, then you become Ratigan the Rat and your new objective is to defeat Basil.
Your first priority should be to find the Robot Queen as soon as possible. There are two cards that can help you with that: “Greatest Criminal Mind” and “Fidget’s List”. So use those and discard the others, maybe keep “Gears” and “Tools”, until you’ve found Robot Queen.
Once you’ve found her, you’ll notice that she is VERY expensive to play: 15 power tokens. To help you with that are the cards “Gears” and “Tools” that reduce the tokens’ price on an Object.
Once you’ve played the Robot Queen in the Secret Lair, you’ll need to move her to Buckingham palace: you can use the “Move an Object” action in the “Big Ben” and “Buckingham Palace” places, but there is a much faster way! You can use “Airship” to move the Robot Queen immediately to Buckingham Palace! So that’s a card you want to keep real close if you want to win quickly!
Beware, you never know what might happen; you may think you are about to win with the Robot Queen ready at Buckingham Palace when suddenly BAM there he is: Basil arrives and they make you discard the Robot Queen.
In this exact moment, you’ll hate Basil like you’ve never hated him before, but he also becomes very important because your new objective is to defeat him. That’s why I always try to keep the “Bell” card very close: this card allows you to take Felicia, wherever she is, and put her immediately into play. Since she is the only one with enough power to defeat Basil on her own, she’ll become your best ally to have if you need to defeat Basil.
So, in conclusion, the best strategy to win with Ratigan is to have the airship ready once you play the Robot Queen, but also to always be prepared to defeat Basil in case you have to change the objective. Ratigan’s is not really hard to play with, you just need to do what must be done in a certain order, if not he actually becomes quite tricky to win with.
Objective: Start your turn with at least 15 Strength in the Succession pile
Scar’s objective looks very simple: defeat heroes until you have a total of 15 strength in the Succession Pile. Easy, huh? NOPE, not at all! Scar is actually the hardest villain to play within this expansion.
Before explaining why he’s a difficult villain, I need to explain what’s the Succession Pile. You can add heroes you’ve defeated in the Succession Pile ONLY after you’ve defeated Mufasa: he’ll be the first hero to go in your Succession Pile. Any hero defeated before Mufasa will be “wasted” energy because it will have to go into the Discard Pile and its strength will not be counted for your objective.
So, your first priority should be to find and defeat Mufasa. A card that can help you with that is “Long Live the King”, which let you see the first 4 cards in the fate deck and let you play one of them. In case Mufasa is in the Discard Pile don’t worry, the card “Whisper” can help you bring him into play from the Discard Pile. Beware though, if Rafiki is into your realm you’ll have to defeat him before any other heroes, including Mufasa, so he’s the only hero you’ll want to try to get rid of as soon as possible!
As seen in the animated movie, Hyenas are Scar’s allies, and the more there are, the more strength they’ll get! Keep playing them even if you haven’t found Mufasa yet, so that you’ll already have an army ready once the right moment comes. If you need to move the hyenas, try to move them as a pack using the card “Feeding Frenzy”. Shenzi, Ed, and Banzai are affected by any effect that regards hyenas.
Don’t worry about using hyenas and discarding them after a battle, because the card “Be prepared” will let you bring back up to two allies from your discard pile into your hand.
So, the first thing should be to build your Hyenas army while you look for Mufasa. Once you’ve found him, defeat him as quickly as possible and then start building your Succession Pile! Consider that if you defeat Simba after Mufasa, that’s already 11 Strength in your Succession Pile, so you’ll only need 4 more in order to win. It seems a very easy objective, but Scar’s Fate Deck is really strong and there are a lot of cards that can cause you lots of trouble while you’re preparing for the chance of a lifetime (I’ve written it while singing it!).
Objective: Defeat Kuzko using Kronk
Yzma is, in my opinion, the easiest villain of this expansion, even though it’s still a little bit tricky. First of all, she doesn’t have just one Fate Deck, but her fate cards must be divided equally into 4 piles, each one above each location on the realm.
When a Fate Action is played on Yzma, the player who played Fate must choose one of the 4 piles, secretly watch all of the cards in that pile, then choose one of them to play it: if it’s a hero, it must be played in that same location where the pile was!
So, her objective is actually quite simple. In order to reach it you should try to find Kronk from your Villain Deck and Kuzco from your Fate Deck. To find Kronk you’ll find the card “Right-Hand Man” very useful, since it lets you find Kronk, wherever he is, and add it to your hand.
Meanwhile, to help you find Kuzco there’s the card “Eavesdrop”: you can choose one of your Fate Decks and see all of its cards. In case you find Kuzco in that pile, try to use as soon as possible the card “After Them!” that lets you play all the heroes contained in a pile of your choice.
Once both Kronk and Kuzco are into play the most difficult part is done. You’ll just need to attach the “Dagger” to Kronk so that he reaches the strength necessary in order to defeat Kuzco. Have them in the same location, use the Battle Action and the objective is done!
Beware though, every time you move Kronk you’ll have to put a power token on him; when there are three power tokens on him, he’ll become a hero, so pay attention to how many movements you make with him. Don’t worry though, if that happens, the card “The Path That Rocks” can help you remove all of the power tokens on him, so that he can become your ally again!
DISNEY VILLAINOUS: EVIL COMES PREPARED
2 – 3 players | 40 – 60 min | 10+